3.2.2 Difference in social media apps usage
The difference between time spent on social media apps in 2019 and 2020-21 was tested using the Mann-Whitney U test under two different scenarios. Additionally, chi-square was employed to investigate the difference in the number of people who used and did not use social media between both periods.
In the first scenario, users who did not use social media apps were excluded during the analysis. A Mann-Whitney U test showed that time spent on social media apps in 2020-21 significantly increased (Mdn = 60.51, n = 218) compared to the time spent on social media apps in 2019 (Mdn = 51.27, n = 133), U = 12323.00, p = 0.02, |r|= 0.15. No significant difference was found in the number of social media app launches between the two periods.
In the second scenario, those who did not use any social media apps during the seven days were considered to have zero usage. The Mann-Whitney U test showed that time spent on social media apps during 2020-21 significantly increased (Mdn = 47.95, n = 251) compared to the time spent on social media apps in 2019 (Mdn = 31.94, n = 161), U = 17174, p = 0.01, |r|= 0.15 in this scenario as well. No significant difference was found between the social media app launches between the two periods.
We performed a chi-square test to investigate the difference in the number of people who used social media apps between the two periods. No significant difference was found.
3.2.3 Difference in gaming apps usage
The difference in the time spent on gaming apps in 2019 and 2020-21 was tested using the Mann-Whitney U Test under two different scenarios. Additionally, chi-square was used to study whether there was a difference in the number of people who used gaming apps in 2019 and 2020-21.
In the first case, users who did not use gaming apps in the seven days were filtered out during the analysis. A Mann-Whitney U test showed no significant differences between the time spent on gaming apps or gaming app launches between 2019 and 2020-21.
In the second scenario, those who did not use gaming apps were considered to have zero usage. Mann-Whitney U test showed that time spent on gaming apps during 2020-21 significantly increased (Mdn = 3.02, n = 251) compared to the time spent on gaming apps in 2019 (Mdn = 0, n = 161), U = 15866.50, p < 0.001, |r|= 0.21. The Mann Whitney U test also showed a difference in the number of gaming app launches with an increase in 2020-21 (Mdn = 2.17, n = 251) from 2019 (Mdn = 0, n = 161), U = 16058.00, p < 0.001, |r|=0.21.
We performed a chi-square test to investigate the difference in the number of people who used and did not use gaming apps in 2019 and 2020-21. The result of the chi-square test on the number of people who used gaming apps and the years showed a significant relationship χ2(1, N = 412) = 21.69, p < 0.001. People were more likely to use gaming apps in 2020-21 than in 2019.
3.2.5 Effect of age and gender on daily smartphone usage in 2019 and 2020-21 separately
On studying the daily time spent on the smartphone separately for age in 2019 using the Mann-Whitney U test, it was found that the average daily time spent on the phone was significantly higher for emerging adults (Mdn = 269.03, n = 69) compared to the adults (Mdn = 215.98, n = 92), U = 3836.0, p = 0.02, |r|= 0.21. In 2020-21, similarly the daily time spent on the phone was significantly higher for emerging adults (Mdn = 324.33, n = 107) compared to the adults (Mdn = 241.21, n = 144), U = 9462.0, p = 0.002, |r|= 0.23. Emerging adults were found to spend more time on the phone daily than adults during both periods.
No significant difference was found between age and the average daily app launches in either of the years.
No significant difference was found between gender and average daily time spent on the phone in either of the periods. No significant difference was found between gender and average daily app launches in either of the years.
3.2.6 Effect of age and gender on the usage of social media apps in 2019 and 2020-21 separately
Although the relationship between gender and the number of people who used social media apps was not significant in 2019, the relationship between gender and the number of people who used social media apps during 2020-21 χ2(1, N = 251) = 5.24, p = 0.02 was found to be significant. In 2020-21, females were more likely to use social media apps compared to males.
Effect of gender when people who did not use social media apps was filtered out. On studying the difference in daily time spent on social media apps separately for gender in 2019 and 2020-21 using Mann-Whitney U test, it was found that in 2019 females (Mdn = 68.24, n = 67) spent more time on social media apps than males (Mdn = 32.75, n = 66), U = 1644.0, p = 0.01, |r| = 0.26. Similarly in 2020-21, it was found that females (Mdn = 76.18, n = 144) spent more time on social media apps than males (Mdn = 43.05, n = 74), U = 3504.0, p < 0.001, |r| = 0.34. In 2020-21, Females (Mdn = 28.14, n = 144) were also found to launch social media apps more often than males (Mdn = 19.86, n = 74), U = 4226.5, p = 0.01, |r| = 0.21.
Effect of gender when people who did not use social media apps were considered to have zero social media apps usage. On studying the daily time spent on social media apps separately for gender in 2019 and 2020-21 using Mann-Whitney U test, it was found that in 2019 females (Mdn = 54.24, n = 77) spent more time on social media apps than males (Mdn = 18.82, n = 84), U = 2394.00, p = 0.004, |r| = 0.26. In 2019, Females (Mdn = 25.71, n = 77) were also found to launch social media apps more often than males (Mdn = 7.93, n = 84), U = 2565.50, p = 0.02, |r| = 0.21. Similarly in 2020-21, it was found that females (Mdn = 67.59, n = 159) spent more time on social media apps than males (Mdn = 37.8 = 57, n = 92), U = 4749.0, p < 0.001, |r| = 0.35. Females (Mdn = 24.14, n = 159) were also found to launch social media apps more often than males (Mdn = 14.07, n = 92), U = 5471.50, p < 0.001, |r| = 0.25.
Effect of age when people who did not use social media apps was filtered out. No significant differences were found in the social media app usage between adults and emerging adults in 2019 or 2020-21
Effect of age when people who did not use social media apps was considered to have zero social media apps usage. No significant differences were found in the social media app usage between adults and emerging adults in 2019 or 2020-21
3.2.7 Effect of age and gender on the usage of communication apps in 2019 and 2020-21 separately
On performing the Mann-Whitney U test, it was found that in 2020-21 adults (Mdn = 43.86, n = 144) launched communication apps more than emerging adults (Mdn = 34.71, n = 107), U = 6447.50, p = 0.03, |r| = 0.16. However, in 2019 no significant difference was found with regards to age and communication app launches.
No significant differences were found for time spent on communication apps in 2019 or 2020-21 with regards to age or gender. No significant difference was found for gender with regards to the number of times communication apps were launched daily in 2019 or 2020-21 separately.
3.2.8 Effect of age and gender on the usage of gaming apps in 2019 and 2020-21 separately
Effect of age when people who did not use gaming apps was filtered out. No significant difference was found with regards to age and gaming app launches in 2019 or 2020-21. No significant difference was found for age with regards to the time spent on gaming apps in 2019 or 2020-21.
Effect of age when people who did not use gaming apps was considered to have zero gaming apps usage. In 2019, on performing the Mann-Whitney U test, it was found that emerging adults (Mdn = 0.10, n = 69) spent more time on gaming apps than adults (Mdn = 0, n = 92) U = 3791, p = 0.02, |r| = 0.19. In 2019, it was also found that emerging adults (Mdn = 1.0, n = 69) launched gaming apps in a day more than adults (Mdn = 0, n = 92) U = 3761, p = 0.03, |r| = 0.18. No significant difference was found with regards to age on the daily time spent on gaming apps in 2020-21. No significant difference was found regarding age and daily gaming app launches in 2020-21.
Effect of gender when people who did not use gaming apps was filtered out. No significant differences were found regarding gender and time spent on gaming apps in 2019 or 2020-21. No significant difference was found with regards to gender and daily gaming app launches in 2019 or 2020-21.
Effect of gender people who did not use gaming apps was considered to have zero gaming apps usage. No significant differences were found with regards to gender and time spent on gaming apps in 2019 or 2020-21. No significant difference was found with regards to gender and daily gaming app launches in 2019 or 2020-21.