This study examined the changes in visual acuity, diopter, accommodative function, pupil size, and visual fatigue in subjects after use of a VR training device for just 15 minutes or one month, and it explored the correlations between these parameters. We found that naked distant vision and corrected visual acuity of subjects improved significantly after using the VR training device for 15 minutes compared with before use (control), which is consistent with the results of Shibata et al.6 No significant change was found in the diopter, and there were no correlations between the spherical equivalent and visual changes, indicating that the improved visual acuity after the use of the VR training device was not related to changes in the diopter (i.e., pseudo myopia). However, there was a strong positive correlation between visual acuity and pupil size; the pupils of the subjects contracted significantly after using the VR device compared with before use, revealing that the improved naked distant visual acuity and corrected visual acuity were due to the contraction of the pupil size after using the device. Emoto et al. examined subjects who watched 3D television and reported significant pupil contraction after the test. They suggested that visual fatigue and accommodative spasms might have contributed to myosis. 11,12 However, we found that 15 minutes of use of the VR training device did not significantly increase visual fatigue, and the accommodative facility was significantly improved compared with before use, indicating that visual fatigue did not cause myosis. To determine the cause of myosis, an illuminometer was used to detect the brightness of the VR training device and test environment. An average of five consecutive measurements revealed an illumination of 272.4 lx for the test environment but 80.2 lx for the VR training device, which was similar to watching a VR video in a relatively dark room. These findings were also consistent with most individuals’ subjective feelings of external illumination immediately after taking off the VR headset. Therefore, only subjects responsive to increased ambient brightness may have experienced myosis. This may have been due to the fact that VR headsets enclosed both eyes by the nature of their design, and the effect of watching a VR video was similar to that of watching a movie in a theatre. However, few studies have reported changes in diopter and pupil size, as well as the brightness of the device and environment; thus, it is not known whether VR devices can improve vision by training ciliary muscles and relaxing accommodative spasms.
After one month of continuous use of the VR device, there were no significant changes in naked distant vision, corrected visual acuity, diopter, pupil size, and visual fatigue. In a previous study involving individuals (32 subjects aged 20 ± 1 years and 12 subjects aged 46.6 ± 3.5 years) exposed to 6 minutes of use of a VR device for 11 consecutive days, it was found that the distant vision improved in both young and old groups after five days, with the myopic diopter decreasing in the young group. 5 However, the authors failed to provide the details of the VR device, the number of training sessions per day, and the specifics of other endpoints; therefore, it was difficult to conduct in-depth comparative analyses. According to our results, we supposed that the visual acuity measurements might have been taken just after VR training, and the improvement in distant vision was caused by light adaptation to myosis and had nothing to do with myopia relief.
Although various 3D displays have been produced based on the parallax principle, they associate with inconsistent accommodation and convergence because the display position remains unchanged. 13 Therefore, the actual impact of such devices on the accommodative function of subjects remains controversial. 14 In view of the changes in accommodative function, several studies have combined 3D displays with optometric instruments to measure the change in diopter when subjects are watching 3D films in real-time. Although the position of the actual display had not changed, the results showed that the diopter of the human eye accommodated to the distance of the virtual image, suggesting that VR training may indeed play a role in accommodation. 6,15 We found that the accommodative range and accommodative facility were significantly increased after using the VR device for 15 minutes, which is consistent with the results of Zhang et al., 16 as well as after one month of continuous use of the VR device. These findings indicate that the VR device can improve the eye’s ability to accommodate the lens and can delay the development of presbyopia to a certain extent. It should be noted that VR training for more than 30 minutes significantly increased visual fatigue, whereas accommodative range and accommodative facility decreased.
The pathogenesis of myopia is complex. It is believed that a low degree of hyperopic defocus of the peripheral retina may be the key factor leading to myopia, 17 but the role of accommodative function in the development of myopia is unknown. 18 Screenivasan et al. examined 25 children with emmetropia and 27 children with myopia, and reported that poor accommodative facility and stability were risk factors for myopia. 19 We found that the accommodative facility of subjects after the use of the VR device was significantly higher than that before use. In theory, the use of the VR device may delay the development of myopia. However, we found that the unchanged diopter after VR training may have been related to the lack of children and insufficient follow-up time. Further studies are needed to confirm the effects of VR training on the development of myopia in juveniles.
This clinical trial is one of few studies that comprehensively evaluate the impact of VR training on vision and explore the relationship between various indicators. Unlike other studies, this trial introduced the parameters of the VR training device, which will aide in subsequent analyses. However, there were many limitations. Firstly, this trial did not include juveniles younger than 18 years of age due to ethical constraints. Given that ciliary muscle accommodation was improved in adults, and there were no cases of pseudomyopia and other disorders, the conclusion that VR training has no effect on the diopter of human eyes may not be applicable to juveniles. Secondly, the follow-up time was short due to time constraints. Further clinical trials with an observation time of not less than half a year are needed. Although this is the longest clinical study on the effects of VR training on vision, there is no reason for the lack of effects of VR training on diopter. Lastly, the population size was small and subgroup analysis could not be performed.