The introduction of digital technologies to archaeological research has become considerably more essential. While the earliest records of applications of electronic data on archaeological studies date from the late 1950s and early 1960s, the field has kept evolving, with increasing interest and experience in the application of digital technologies to archaeology and technical developments in digital tools (Cowgill 1967). The development of digital archaeology has affected almost all aspects of the work to varying degrees. Nowadays, tools such as digital photography, three-dimensional imaging, GIS, virtual and artificial reality applications, Computer-Aided Design (CAD) and facial reconstruction done by anthropological methodologies are used frequently in the field for documenting, record keeping, analysis, preserving and representing the data and materials recovered from archaeological contexts. Digitization practices in archaeology and also in anthropology are also closely linked to the application of technological developments in other fields, such as cultural heritage studies and museology.
Facial reconstruction, one of the digital tools used in anthropology, is used to recreate the faces of individuals from the past using information from their skeletal remains. This can include analyzing the shape of the skull and other bones to determine the size and placement of muscles and soft tissues, as well as using information about the individual’s age-at-death, sex, and ethnicity to make educated guesses about their facial features. First examples of facial reconstruction dates to the Neolithic period. These included plastered skulls decorated with materials such as shells and beads for the eyes (Stavrionos et al. 2007). While the actual reason for skull plastering, practiced in Anatolia and the Levant region, is disputable, it can be said that the Neolithic people were the first known practitioners of facial reconstruction (Verzé 2009). Throughout the time, from the Middle Ages to the Renaissance, 18th and 19th centuries and onwards, facial reconstruction has been practiced for different reasons in the fields of forensics, anthropology and archaeology. Nowadays, the practitioners use digitally developed methods and the software for facial reconstruction, which have increased efficiency and speed of the process, as Verzé discusses (Verzé 2009).
This study focuses on the facial reconstruction of a skull unearthed from the archaeological excavation site of Juliopolis. Juliopolis is an ancient city located in Nallıhan, approximately 122 km northwest of Ankara, Turkey. Situated on the border of the Ancient Bithynia and Galatia regions, Juliopolis was the frontier town of Bithynia and had importance due to being located at the intersection of the Silk Road and Pilgrim’s Road. While the ancient city is submerged under Sarıyar Dam Lake, built in the 1950s, the necropolis and remains of an Early Byzantine church dated to 5-6th AD and defense wall are located on the northern shore of the lake (Sağır et al. 2015). The salvage excavations, carried out in the necropolis since 2009 by the Museum of Anatolian Civilizations, have uncovered more than 750 tombs of various types (Büyükkarakaya et al. 2018). Archaeological finds (e.g., precious and semi-precious jewellery, coins, metal, glass, ceramic and bone artefacts) recovered from these tombs have revealed that the necropolis was used from the Hellenistic period until the Roman and Byzantine Empire periods (Arslan et al. 2012).
The skull sample is unearthed from chamber tomb 248 (Fig. 1). The chamber tomb, where the skeletal remains of 7 individuals were found, was dated to the Roman Period (3rd century AD) based on the finds of bronze coins and earrings (Arslan et al. 2012). While one is not certain, two individuals have artificial deformation marks on their skulls.
The sex and age at death estimations of the individual were made based on the morphological features of the skull due to the poor preservation of postcranial skeleton. The cranial suture closure degrees indicated that the individual was between 25 to 35 years old at death(Buikstra and Ubelaker 1994; Nikita 2017). While for the sex estimation, sex-related differences in the skull were used, which indicated a female gender(Buikstra and Ubelaker 1994; Nikita 2017).
The reason for choosing this skull in this study is that it is the first and only known deformed skull dated to the Roman period in Anatolia (Eroğlu, in press). The identification of deformation marks on the skull was made per Buikstra and Ubelaker (1994). The deformation observed in the skull reflects the circular-vertical deformation pattern described by Cocilovo et al. (2011) (Fig. 2). In this type of deformation, there is a slight or distinct flattening of the frontal bone and a transverse, curved groove that continues along the frontal and parietal bones and ends around the lambda on the occipital bone. The growth in length and width is limited. The overall shape axis may be vertical or slightly inclined backwards by the Frankfurt horizontal plane. This deformation shape results from applying more flexible elements such as bandages, tapes or cross strips combined with other non-plastic materials on the back. Nevertheless, a second bandage mark was also found on the skull. The sclerotic structure along the coronal suture, especially the rostral part of the coronal suture, can be considered a sign that this area was subjected to long-term pressure. Therefore, the sclerotic structure appears more prominently at the junction of the first and second bandages. It is understood that two bandages, one of which is normally observed in the post-bregmatic area, were applied in the pre-bregmatic area. A narrower band was used compared to the second one. Moreover, it is thought that two hard objects of approximately 5 cm in diameter were used just above the tuber frontal areas of the frontal bone. Especially the presence of a slight hump in the frontal bone's midline and an observable depression on both sides of this hump emphasises this thought. Likewise, this deformation shape resembles the Type A depicted by Molnar et al., one of the deformation types identified in the Carpathian region (Molnar et al. 2014). However, unlike this example, the second bandage on the skull is place in the pre-bregmatic area (Eroğlu, in press).
This study aims to create a facial reconstruction of a unique skull sample from an archaeological excavation site, Juliopolis. It also aims to demonstrate use of a digital application, facial reconstruction, for preserving and presenting this cultural heritage element. A 3D modelling of this skull was already displayed to the public as a part of a public archaeology event called the Faces of Juliopolis Exhibition. During the exhibition, it was observed that the skull attracted people’s interest due to its unique features. By the facial reconstruction of this skull, the authors aim to further increase the visibility and recognition of this unique material.