Intervention Compliance
The duration of the intervention was 7.20 weeks on average (SD = 3.01), with no significant difference in duration between the doll and tablet intervention groups (p = .144). Parents submitted an average of 8.88 (SD = 3.34) play diary entries over the intervention period (difference between groups not significant; p = .608). Although frequency of reported doll play within these diary entries did not significantly differ between the two intervention groups (p = .853), children in the tablet condition played with tablets more frequently than children in the doll condition (p = .023). Additionally, a one-sample t-test comparing the intervention ratio score to 1 (i.e. equal time playing with assigned and non-assigned toy-type), revealed that children spent more time playing with the assigned toy-type than the unassigned toy-type within each condition (doll: p = .018, Cohen’s d = .426; tablet: p = .006, Cohen’s d = .516). Children tended to use the study materials more than their own doll and tablet toys across both conditions (doll: p = .019, Cohen’s d = .416; tablet: p < .001, Cohen’s d = 1.070). Across groups, children were more likely to play alone with tablets than with dolls (p = .009, Cohen’s d = .327) and more likely to play with sibling(s), parent(s), or friend(s) with dolls than with tablets (ps < .03, Cohen’s d’s ≥ .27).
Theory of Mind Improvement
In order to assess the extent to which children’s performance on the sandbox task changed from pre- to post-intervention, we calculated a difference in magnitude of bias score (Change in Bias Score) separately for both false belief trials and memory trials by subtracting the magnitude of bias at Time 2 from the magnitude of bias at Time 1. Given that higher scores at each time point indicate more bias (i.e., more influenced by the child’s knowledge about the actual location of the object than by the protagonist’s false belief about the actual location), a positive difference score indicates a decrease in bias from Time 1 (pre-intervention) to Time 2 (post-intervention). This False Belief Change in Bias Score was entered into a Univariate Analysis of Variance as the dependent measure, with intervention group (2: doll, tablet) and sex (2: male, female) as between-subjects factors and age (at Time 2) as a covariate. This revealed a significant effect of group (F(1,68) = 5.20, p = .026, hp2 = .071; see Figure 1), a marginal effect of age (F(1,68) = 2.89, p = .094, hp2 = .041), and no other main effects or interactions (ps > .17).
In order to confirm that the effects were specific to false belief rather than general improvement on the task, we ran the above analysis with Memory Change in Bias Score as the dependent measure instead of False Belief Change in Bias Score. No significant effects emerged in this model (ps > .27). Additionally, when Memory Change in Bias Score was added as a covariate to the above model with False Belief Change in Bias Score as the outcome, no effect of Memory Change in Bias Score was detected (p = .20) and the effect of group remained (p = .040, hp2 = .062).
Individual Differences in Theory of Mind Improvement
In order to investigate whether individual differences in terms of peer relationship problems related to improvement in theory of mind, we conducted separate correlations within each condition (doll vs tablet intervention) between False Belief Change in Bias Score (note: higher scores indicate more improvement from time 1 to time 2) and peer problems as parent-reported in the SDQ. Due to skew in the data (one-sample Kolmogorov-Smirnov for peer problem scores, ps < .001), Spearman’s correlations are reported. In the doll intervention condition, a positive correlation between False Belief Change in Bias Score and peer problems was revealed (rs(37) = .474, p = .003). For the tablet intervention condition, no relation was found (rs(35) = -.253, p = .14). These correlations are significantly different from one another (Z = 3.05, p = .002).
In this study, we found the first casual evidence that doll play uniquely improves theory of mind reasoning above and beyond creative tablet play. The fact that this effect was consistent for both boys and girls and across ages over a developmental period when theory of mind is being refined suggests that it is a robust effect. Interestingly, given the bidirectional relations between peer relations and social cognition found in the literature (Bosacki & Wilde Astington, 1999; Fink et al., 2015; Lalonde & Chandler, 1995), we also found evidence that doll play was particularly beneficial for improving theory of mind in children with more reported peer problems. We speculate that the mechanisms underlying the marked improvement in children with peer problems may be two-fold: (1) doll play may represent a “safe” environment in which to practice social interactions when playing alone and (2) doll play may encourage children to engage in social interactions more than other kinds of play.
When playing with dolls, children have the opportunity to role play characters, create narratives, and act out scenarios (Harris, 2000), all of which rely on, but may also foster, the ability to imagine other’s thoughts, feelings, and intentions (Lillard, 1993). Through these pretend play scenarios, children may practice social skills, emotion processing, and emotion regulation, within a safe, controlled environment (see Kidd & Costano, 2018 for similarities about reading literary fiction). Previous research confirms this notion in that children both engage the pSTS, a social processing brain region, and use more internal state language about others when playing alone with dolls than with tablets (Hashmi et al., 2020, 2022; Keating et al., 2023). In this research, solo doll play mimicked social interactions (i.e., when children played with a social partner with either dolls or tablets) in terms of both linguistic and neural activity associated with mentalizing. This opportunity for rehearsed social interactions without another person present may be particularly helpful for children with peer problems, as children with peer problems may find peer interactions challenging or unpleasant.
In addition to solo doll play providing an opportunity to rehearse social skills and mentalization, doll play may also encourage children to engage in social interactions more than other kinds of play. In previous research investigating doll and tablet play in a neurodiverse sample (Keating et al., 2023), children higher in autistic traits tended to try to initiate talk with an adult in the room when asked to play alone with dolls more so than when asked to play alone with tablets. The current study mirrors this tendency more broadly. Reports from parent diaries of play at home during the intervention period found that children were more likely to play with dolls with a social partner (sibling, parent, friend, or other) and more likely to play with tablets by themselves. This was true regardless of intervention condition, gender, or reported peer problems, suggesting that it may reflect a broader play tendency in everyday life. Based on this, dolls might encourage even more solitary children to engage in social interactions that encourage them to think and talk about others’ mental states.
In order to ensure strict adherence to the randomized-control groups, we embraced the variability that presented itself in terms of compliance and a variety of other practical and logistical issues. Importantly, intervention groups were evenly matched in terms of age, sex, ethnicity, household income, and parent education. Due to the small numbers of attrition between time 1 and time 2, our groups at time 2 were still matched on all demographic variables. Despite this, we saw variability in terms of adherence in completing the diary entries during the intervention, with some parents only completing a small number of diaries – 15.8% of parents completed three or fewer entries. Additionally, we did not restrict children’s exposure to their unassigned play form (i.e., children in the doll condition were not told to avoid playing with tablets and vice versa). Because of this, not every child played with their assigned toy more than the unassigned toy, though we found a group effect of more play with the assigned than unassigned toy overall. This suggests the condition effects identified in the current study are most likely a conservative estimate of the overall intervention effects.
These findings raise new and important questions regarding the scalability of this intervention across school and community settings. A recent pretend-play training program improved 5-6-year-olds' emotion comprehension and found a decrease in aggressive behavioral responses (Richard et al., 2023). However, Richard and colleagues (2023) study required 20 hours of teacher training. Simply giving children dolls to play with would be a more cost-effective strategy for improving social processing, but before investing in this kind of intervention, replication and extension would be fruitful. In the current research, we only collected data on changes to theory of mind at one time point immediately post-intervention. Whether the effect of doll play would be maintained over a longer period is currently unknown. Additionally, questions regarding the extent to which the observed improvements in theory of mind transfer to social interactions in an iterative process should be thoroughly investigated.
The current findings are groundbreaking in identifying the first evidence of a causal effect of doll play on theory of mind. Given the importance of social cognition for long-term outcomes spanning social, academic, and emotional domains (Abdullah et al., 2021; Caputi et al., 2012, 2021; Galinsky et al., 2008; Lecce & Devine, 2022; Ramezani et al., 2020), identifying new and innovative ways to improve these skills could have profound consequences. As noted in the introduction, by no means do we suggest that doll play is the only avenue to improving theory of mind. Instead, theory of mind development is a highly complex and prolonged skillset, with dynamic factors both contributing to and being influenced by its development (Hughes & Leekam, 2004; Weimer et al., 2021). Partly due to the integration of these skills in everyday interactions and the potential far-reaching consequences of them, interest in programming social cognitive skills like theory of mind via artificial intelligence and social robotics has become a topic of increasing interest across computer science, engineering, cognitive neuroscience, and beyond (e.g., Langley et al., 2022; Moghaddam & Honey, 2023; Patacchiola & Cangelosi, 2022). Thus, this research opens new pathways to embracing and investigating play as a mechanism of social learning across humans and robots alike.