Participants described several distinct themes related to VR use – experiences of immersion, distraction, relaxation, and safety: ‘it was like was in my own world.” (Table 2) These characteristics of the experience facilitated improvement in cancer pain during VR use:
Table 2
Qualitative Themes and Subthemes
Themes and Subthemes (N) | Reported by Single Participant (n = 1) | Reported by Multiple Participants (N) |
VR Experience |
General feelings about VR | Safe | Distracting (7) Relaxed (5) Immersive (3) |
Liked about VR experience | Vividness | Immersive/distraction (6) Nature scenes (6) Flexibility/customization (4) Interactivity (2) |
Disliked about VR experience | Lack of objective goal in selected game Association with unwanted memories Space scene Usability with respect to required body position Large animal approaching | |
General Relaxation |
Location of relaxation (7) | Movies Sporting events | Beach/Coast (4) Home (2) |
State of relaxation (5) | Resting Exercising | Childhood (3) |
Senses of relaxation |
Visual (3) | Animals | Ocean (2) |
Auditory (6) | People Street noise Music | Ocean/waves (2) Nature/animals (3) |
Olfactory (30 | Ocean Food Honeysuckle Salt air | |
Tactile (1) | Wind | |
People related to relaxation (8) | | Immediate family (6) Extended family/friends (5) |
"I was so happy, I was so relaxed because for a brief moment I didn’t feel my pains again, I didn’t feel that I was feeling pain."
"I forgot that I was sitting here… At that moment my mind had already been captured by that [VR] environment. Even though I had pains, I was not feeling pain."
"You look around and you’re just basically in the world so it kind of keeps you focused, and it can really help take your mind off the pain."
One participant reflected that regular VR use might help them need less pain medication: “In the long run, I think you could probably be like ‘well let’s try to do the virtual reality’ like instead of me taking my meds. I think maybe you could use this to relax because really pain is only you trying to relax yourself.”
Participants shared appreciation of the flexibility of the user experience in VR, allowing different virtual environments and activities that promoted deeper engagement:
"It was very exciting to see how you can change things … you can bring in anything that you want."
"You can go to one [naturescape setting] and then back out and then you can go to another one and just kind of experience all the different places."
Interactivity and the vividness of the imagery were also highlighted as positive features.
"It really made me feel a recollection of nature that I have been affiliated to… when I saw those pictures, it was really appealing to me. It gave me some type of sentiment that I felt that I was very touched with nature."
There were two…[VR] interventions where it was very relaxing: a forest and an autumn scenery. It made you feel as if you were walking, virtually. The effects from the forest, everything, everything was beautiful. You feel good because being in [a hospital] bed but seeing as if you were walking, that’s a bit of a distraction.
Participants also noted several limitations with this VR experience that could be improved upon for future use. In the parent trial, most participants randomized to the VR intervention arm found VR more difficult to use at first, although after adapting to this technology, most would use it again. (21) Here, participants shared challenges adapting to the portable VR hardware. For example, "my hands [were] a little weak… I tried to change some of the settings on it and I had a little stumble there."
Finally, participants reflected on what VR content might promote comfort and relaxation. Common preferences included content related to home, childhood, natural environments, and family and friends.
I might hear sounds of ocean, calmness of the water and things like that, maybe some birds in there, like in early in the morning…then you relax.
For one participant, childhood memories connected to the VR experience that improved relaxation and physical comfort: “When I vacationed at the summertime down my grandparents’ house, we would go to the beach. We would get up and our uncle would just drop us off at the beach. And we were just having the time of our lives and that was like one of the most relaxing times that I can just remember as a kid. Basically I was free….[In VR] I’ll meditate. I look at the [virtual] fish tank and I’ll sit there and that’s my tranquil. Watching the fish swim and you know, looking at the fish interact with each other you know and that to me is a form of meditation.”