The COVID-19 outbreak had prompted many colleges to switch to online programs, resulting in a slew of major issues that must be addressed [19]. Some educational institutions found it difficult to select the ideal platform for both students and teachers due to the proliferation of online learning platforms; Students perceived
tests, quizzes, and assignments to be significantly more difficult than in traditional schooling as explained by Maqableh & Alia (2021)[20].
Based on the Specific Objective 1 (a), which sought to describe the main area of digital competence in terms of Information. In this area, various aspects were rated. These referred to access, search, management, etc. of information. As per the result shown in Table 4, “Storage options” and “Evaluate information” indicators had the highest mean value indicating that a large number of freshmen students could understand the many advantages and limitations of different storage options and had the habit of evaluating information very critically (considering both the source and the placement). The lowest indicator in Table 4 is the “database” which is a classified collection of information or data that is usually stored in a computer system and is operated by a database management system. Database management is a critical component of in-depth data applications. As stated by Van Aken et al. (2017)[21], database configuration is traditionally difficult especially for novices; it has many “knobs” such as memory that is needed for the storage of data and that they need to be up and running for the system to function properly. It is just comprehensively difficult for the freshmen to have exceptional knowledge in databases because it is declared that the database complexity has already surpassed the abilities of humans in order to meet the expected requirements of an application.
The Specific Objective 1 (b) sought to describe the main area of digital competence in terms of Communication. Communication includes contact via digital devices and apps, the sharing of information, data, and content with other persons, and understanding of resource representation and citation [22]. As per the result shown in Table 5, the lowest mean value in the communication category is shown by the “Active Participation” indicator. Students demonstrate that they continue to favor privacy and have constraints in sharing their views and opinions on important social media platforms. “Active Participation” is more than just observing; it refers to situations in which students must read, write, discuss, create, or solve problems.
Stowell and Nelson (2015) (as cited in Starmer et al., 2015)[23] gave evidence that improving active student interaction can increase motivation and achievement.
The Specific Objective 1 (c) and Table 6, which specified the Mean and Descriptive Ratings on the Digital Competence of the first-year college students in terms of Production, this category refers to the ability to create, configure, and edit digital content, as well as the ability to solve digital problems, and explore new ways to use technology. The results shown in Table 6, the programming-related topic has the lowest mean value. This means that only a small percentage of students can modify or edit, manage, and produce content using programming concepts. Programming is first and foremost a problem-solving activity, but it should also be viewed from a broad viewpoint, involving creativity, simulation, and democratic components [24]. In many aspects, students' spontaneous use of technology reflects 21st-century abilities such as critical thinking, communication, teamwork, and creativity [25].
Based on Specific Objective 1 (d) and Table 7: Mean and Descriptive Ratings on the Digital Competence of first-year college students in terms of Safety, the digital competence of the respondents in terms of online safety and awareness are discussed. According to Porln and Snchez (2016)[26], the category of “safety” has something to do with information and personal data protection, digital identity protection and security measures, as well as responsible technology and Internet use. Communication on the threats of internet usage or online safety, is a context where personal accountability is especially important. [27].
Out of 188 respondents, 0.53% and consisting of 1 respondent had the lowest general weighted average ranging from 45–50, implying that he/she was still adjusting to college life. Higher education exposes students to a variety of new challenges, such as academic demand, autonomy in their needs and activities, and greater responsibility in learning than previous education [28].This transition causes a variety of problems and some of them are college dropout, difficulty managing stress and dealing with educational needs, lack of enthusiasm to learn, and poor academic
performance[29]. As shown in Table 9, safety had the highest mean in the overall digital competence with a verbal description of to a large extent. This means that the respondents are capable of using digital technology safely and in a sustainable manner in relation to data. This is followed by communication (WM = 5.69) and information (WM = 5.67). Ferrari A, (2013)[30] recognizes safety, together with information and communication as areas of digital competence. As technology becomes more accessible, students should be knowledgeable about online safety in terms of privacy, copyright, and security concerns[31]. While production had the lowest mean (WM = 5.51). The majority of students are incapable of creating content or solving digital problems. Students struggled to grasp the fundamental concept of programming structures and designing a program to solve specific tasks [32].
The study of Calvani et al. (2012)[33] argues that the buoyant representation of younger generations' digital competence is ill-founded. When the focus is redirected from strictly technical issues to critical cognitive and socio-ethical components concerned in the utilization of technologies, their knowledge and competencies are shown to be insufficient. Since there is no significant relationship between the two variables shown in Table 10, this current study implies that even if the student is not digitally competent, it would not affect his/her academic performance and vice versa. Results obtained from this study are similar to results reported in a paper conducted by Claro et al. (2012)[34] which states that the students’ academic performance is not correlated with the amount of time they spend using Information and Communication Technology (ICT) in school. Additionally, a similar study by Hatlevik et al. (2015)[35] shows that a strong emphasis on ICT is placed in the curriculum; yet, increased usage of ICT at school does not always translate into increased academic or digital competence.
With these findings, the study implied that the digital competence of first-year college students during the A.Y. 2020–2021 did not have a significant relationship with their academic performance.