The integration of technology in education has driven significant innovation, with virtual reality (VR) emerging as a powerful tool to enhance the learning experience. VR allows students to engage in immersive and interactive environments that go beyond traditional teaching methods, supporting visualization of complex concepts and experiential learning. Although VR has shown success in various disciplines such as medicine, engineering, and design, its applications in other fields remain unexplored. This study addresses this gap by conducting a comprehensive bibliometric analysis of VR in education, following PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines and utilizing multiple indexes in the Web of Science Core Collection and data from leading publishers. The analysis revealed key trends, such as Springer Nature's dominance in publishing VR-related research and the geographical distribution of VR studies, with the United States, China, and the United Kingdom as major contributors. Despite VR's potential, challenges such as high hardware costs, integration difficulties, and educator training needs hinder widespread adoption. The study also identifies potential solutions, including the development of affordable VR tools and better curriculum integration. The findings offer valuable insights for policymakers, educators, and technology developers, helping to guide more effective implementation and wider adoption of VR in diverse educational contexts.